Sound Design & Implementation

I’m a sound designer, I design and implement sounds to make rich and immersive experiences for games, art installations, and linear media.

I love working on interesting environments, weird machines, creatures, strange energies, and a lot more. I’ve worked on different genres, from cute and casual to dark and sci-fi. I have about 15 years of experience working as a part of creative and multi-disciplinary teams.

I have experience implementing sounds using both WWise and FMOD, both in Unreal and Unity.

Available for freelance work!

Reel

A compilation of work and redesigns that I have done over the past few years, spanning multiple genres and aesthetics.

More about me

Audio has always been an important part of my life: radio, audio branding, and making music since the mid-2000s, and six years of focused game audio practice since 2021.

Since 2026, I’ve been working as a freelance sound designer, with credits on multiple in-development indie titles and game jams. I’ve won Audio Creation Of The Month for a redesign of Little Witch In The Woods.

A selection of design work

A selection of music

Although it’s not my primary focus, music has always been a passion of mine. I play music and occasionally make music either for fun, or to to accompany my partner’s illustrations.

Connect with me

I would love to connect with other sound design people, so hit me up on social networks. I’m @marcohamersma on Mastodon, BlueSky, Twitter, and a bunch of other places.

About me

I’m originally from the Netherlands, but I’m currently based in South-West Germany. When I’m not working, I like taking walks, looking at birds, gaming, playing guitar, travelling, and hanging out with my partner. If you want, you can read more about me.