Stuff I've worked on
An online tool for creating and sharing storyboards for videos, animations, and similar productions. I joined the company as employee number one. The application is based on Ruby on Rails, with a React frontend and an additional api in Golang, although I mostly work on the frontend of the app.
Since starting, we launched a revamped frame drawing/editing tool, and we're currently working on a tool for bringing the storyboards to life in the form of a player/animatic tool.
Together with German newspaper Die Zeit, our team developed an editorial tool for delivering rich, interactive stories for consumption on all kinds of devices: The Card Builder.
The time frame and the interactive nature of the card stacks made this a challenging project. A lot of modern technology was used to ensure the experience was snappy, exciting, and reliable. Technically, the product featured ReactJS, dynamically generated stylesheet and JS bundles per customer, server-side rendering (and includes), responsive images, and lazy loading.
In my 3.5 years at SoundCloud I worked mostly on the core web products (+related products) and some internal tools. I later joined the Growth team as both a front-end engineer and product designer, where I created a new version of user onboarding, various email campaigns, and designs for the settings page. Read more…
Frustrated by terrible restaurant/cafe websites that don’t have the info that you need, or simply don't work on mobile, I wanted to make something that enables owners to get a great online presence, fast. So for the last few years I’ve been occasionally working on my own product; a service for restaurant/cafe owners to take their business online. A hosted website platform tailored specifically to restaurants and cafes. Read more…
I spent the first half of 2016 travelling on the other side of the world, and wanted to have a way of showing friends and family what we were up to. I wanted to make a small service that takes already collected datapoints (e.g. checkins, weather, photos), and creates a rich daily/monthly narrative of it automatically with things like maps. The user can then add to it by adding additional diary entries or photos.
This project was quite challenging, but fun. I did all the necessary backend work, added image uploading + EXIF parsing, wrote extensive unit tests, and made it work partially offline. I'm hoping to do a redesign soon, and add Redux to the front end tech as well.
Now with the advent of CSS modules, the necessity of BEM and this module is a bit lower, but when CSS modules are not in use, the module is still very useful. This was my first open-source NPM package, and I'm happy to see there's a decent amount of people use it.
Red Bull asked Edenspiekermann to develop a new platform as a home for online campaigns using their iconic cartoons. Its main feature is a infinitely scrolling canvas representing one day in the world of the cartoons.
The website features extensive animation, parallax, and large image sprites, but was still required to function on mobile devices. This required complex logic for lazy-loading, responsiveness, and performance. I was the initial and main developer for a number of months. Additions and changes have been made since I left.
I was frustrated that there was no way of easily posting my Flickr photos to a Tumblr blog that kept tags intact, so I created a tool which suits this usecase. I wanted to do some cool things with transitions, responsiveness and single-page apps, and this project was perfect for it. Backend was coded in Node.js. It was my first experiment with Reactjs, and I've learned a lot since then, but I still use the tool regularly for my own blog.
At the Music Hack Day in Reykjavik in 2012, I made a tool that visualises the sound from an album by your favourite artist and allows you to put it on your wall. It works by fetching tracks from Last.fm, audio analysis data from The Echonest, and then drawing that data on a canvas. The colour of the artwork is automatically generated from the cover art.